The ‘Gaming meets X’ gamification workshop invites you to solve a challenge using gamification or artificial intelligence
The ‘Gaming meets X’ gamification workshop invites you to solve a challenge using gamification or artificial intelligence Provide a solution for the conceptualisation of the customer satisfaction survey and NPS […]
The aim of the Älypaja workshop was to provide information on artificial intelligence and to demonstrate how artificial intelligence could be utilised in the operations of small and mediumsized businesses. […]
The goal of Porin Kaupunkikeskusta ry is to strengthen the commercial appeal of the centre of Pori, increase the city centre’s vibrancy and customer traffic, as well as to amplify its positive image as a shopping, residence and service centre and a tourist area.
Satakunta has initiated “Satakunnan pelillisyysverkosto” project (Satakunta’s gamification network), where new gamified services and products are co-created, procedures are enhanced, and practices are revised to meet the needs of the manufacture and service industries.
The story of the advertising agency Framill began in 2010, when Santeri Kyrövaara completed hisstudies at Satakunta University of Applied Sciences.
The Gamecoast network has emerged as part of the Robocoast network, strengthening the
capacity of the Robocoast ecosystem.